![]() thats just my take on it, im indifferent to those types of opinions. i make these characters for others to enjoy, yes, but i also make them for myself to enjoy, and if i do like them, i dont really care if people are biased towards another version, unless my version has bugs that needs fixing. I just feel like that roster is pretty damn complete, but I'll probably get the size to like 25 and I'm finished with em for good, I could even maybe design a game around it who knows, that's just how I envision it.Īlso to can this argument goin on in here that i had no clue about, i really dont give a shit if you pop in here and say you prefer another character over mine, i just dont. His official nickname is Straight as an Arrow (. He made his debut in The King of Fighters 97 as a single entry character, but slowly became a reoccuring member of the Hero Team and Japan Team (and its variants) in many installments. Feel free to give him a try.Orochi Shingo -. Shingo Yabuki ( ) is a character from The King of Fighters series. I just feel like I've made enough of em, in total I've made 23 of these chars, not including modes, which would then add it up to like 30. - Missing Sprites for Crouch Turning and his Sidestep Attack. This character is really awesome to use, he has even flashy supers, and good AI as well. Idk if im going to continue my long line of CvS2R characters, I'll probably do like maybe 2 more, I have one as a WIP. Also without close/far versionsĭidn't expect you to have that opinion but I'll take that lol. Dodge attacks: one should be cancellable and the other a knock down. Oboro: I think light version is too weak (low damage) and medium version is too strong (free juggle state) He can kara cancel cancellable normals at pretty much any point I think Capcom would just make that move trigger at any distance, but only do the full animation if the first hit connects. ![]() Close HP xx Ni Togi triggers the latter at a distance it won't connect. Can infinitely jab P2 in the corner if he's in the air. Changed the speed of both of his Shun Goku Satsus when charging at his opponent with it. CC sweep into Gecchu is one as it shows 0 hits in the combo counter Added two new super moves Fade To Nothingness (Orochi Shin Akumas version without the lightning effects & without the pillar under him.) & the Aerial Shun Goku Satsu. Some setups can get around your fix for the ReversalDef combo bug in Gecchu. I think he walks faster than Kyo and by the sound of it it's not intentional It's also not CvS2 style but I guess you already knew that Can't throw P2 when he's dizzy (might be related) MUGEN BOSS BATTLEMUGEN CHARACTERSFIII3 Gill by GMKOF98UM Orochi by Zelgadis Original and No Overpower Edition with CVS sprites by dampirand New Default Pal. This is cool, but I prefer JtheSaltyy style myself.
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